[Skale] Guide to Stone Guardian
09.23
Disabler, Durable, Escape, Heroes, Initiator, Jungler, Magical, Melee, Support, Supporter
Cost: 8000
450
2192 
"Flesh is fickle, stone is eternal"
Skale cannot remember his beginning. Nor can anyone else, for that matter. For untold centuries Skale guarded the tomb of a sorcerer from ages past, his remains long since reduced to dust. But Skale waited, ever vigilant, ever bound by ancient magics. Until one day, the tomb's magic was broken by a band of enterprising grave robbers. Skale ripped them to shreds, of course, but he could not say he bore them any special ill-will. After all, they had set him free.
Available Skins
Hero Highlight
Skale is a great support jungler that has the potential to be very disruptive to the enemy team. With almost every skill set (stun, slow, shield/heal) that you ask for in a support, he can be a good addition to almost any team composition. Not only is Skale very duarable, he also has the potential to deal a good amount of damage, making him a very useful hero at all stages of the game.
| Stat | Base (+/level) | Lvl 7 | Lvl 15 |
|---|---|---|---|
| HP | 587 (+86/lvl) | 1103 | 1791 |
| MP | 373 (+42/lvl) | 625 | 961 |
| Attack | 51 (+3.6/lvl) | 72.6 | 101.4 |
| Attack Speed | 0.71 (+/lvl) | 0.71 | 0.71 |
| Physical Armor | 20 (+2.8/lvl) | 36.8 | 59.2 |
| Magical Armor | 16 (+3/lvl) | 34 | 58 |
| HP Regeneration | 1.3 (+0.27/lvl) | 2.92 | 5.08 |
| MP Regeneration | 1.24 (+0.27/lvl) | 2.86 | 5.02 |
| Attack Range | melee (Magical) | ||
| Movement Speed | 4.25 | ||
Hero Skills
Crippling Blast
Cost: 80/90/100/110 MP
Cooldown: 14/12/10/8 sec
Range: 12 m
Cooldown: 14/12/10/8 sec
Range: 12 m
Skale channels as he shoots out a deadly, crippling beam at a targeted direction for 4 seconds. The beam deals 30/40/50/60 + [10% Magical Attack] Magical Damage a tick and applies 3 ticks of damage per second, but only affects the first enemy it touches.
Each tick of damage causes a 6% reduction of the target's Attack Speed and Movement Speed, which lasts for 3 seconds and can be stacked. If the slow effects stack up to 40%, the target will be stunned for 2 seconds.
Skale can move freely and cast Stone Soul on only himself as he channels, but maintains the initial trajectory of Crippling Blast until the channel ends.
Skale may reactivate Crippling Blast to end its effects prematurely.
Each tick of damage causes a 6% reduction of the target's Attack Speed and Movement Speed, which lasts for 3 seconds and can be stacked. If the slow effects stack up to 40%, the target will be stunned for 2 seconds.
Skale can move freely and cast Stone Soul on only himself as he channels, but maintains the initial trajectory of Crippling Blast until the channel ends.
Skale may reactivate Crippling Blast to end its effects prematurely.
Flying Fury
Cost: 90/100/110/120 MP
Cooldown: 12/11/10/9 sec
Range: 8 m
Cooldown: 12/11/10/9 sec
Range: 8 m
Skale swoops towards a targeted location, ignoring unit and terrain collision, before gouging and slashing with razor-sharp claws upon impact, dealing 100/150/200/250 + [40% Magical Attack] Magical Damage and reducing the movement speed of all targets damaged by 70% for 0.5 seconds.
Skale's Physical and Magical Defense is increased by 5%/10%/15%/20% for 4 seconds upon landing.
Skale's Physical and Magical Defense is increased by 5%/10%/15%/20% for 4 seconds upon landing.
Stone Soul
Cost: 80 MP
Cooldown: 10 sec
Range: 6 m
Cooldown: 10 sec
Range: 6 m
Passive: Skale's HP and MP Regeneration is permanently by 2/2.5/3/3.5 per second. This bonus is doubled if there is a tower within 8 meters and tripled if there is both a tower and Eternal Guardian within the same distance.
Active: Skale surrounds himself, an allied unit, or a tower with stone statues (with casts on towers doubling its cooldown) that provide a shield that absorbs 100/175/250/325 + [80% Magical Attack] incoming damage, lasting 6 seconds. After 6 seconds, 50% (25% for buildings) + [80% Magical Attack] of any remaining HP of the statues is converted into healing on the target.
Eternal Guardian
Cost: 120/150/180 MP
Cooldown: 70/60/50 sec
Range: 12 m
Cooldown: 70/60/50 sec
Range: 12 m
Skale summons a Building to the designated position that lasts for 8 seconds that transfers to Skale 30% of all damage received by allies within a 12-meter radius of its location.
If the Building's duration ends of if the Building is destroyed, it explodes, dealing 50/100/150 + [50% Magical Attack] damage to all enemies within 7 meters and knocking them up, stunning them for 0.5 seconds upon landing.
Skale can cast Flying Fury at the Building's location, causing the building to immediately explode, dealing Flying Fury's damage as well as up to 150/200/250 additional damage based on the Building's remaining HP.
If the Building's duration ends of if the Building is destroyed, it explodes, dealing 50/100/150 + [50% Magical Attack] damage to all enemies within 7 meters and knocking them up, stunning them for 0.5 seconds upon landing.
Skale can cast Flying Fury at the Building's location, causing the building to immediately explode, dealing Flying Fury's damage as well as up to 150/200/250 additional damage based on the Building's remaining HP.
Recommended Skills Levelling
This represents one of the common skill levelling sequence. It gives you great poke with flying fury and lets you walk away by using crippling blast if they decide to chase you.
| 2 | 8 | 10 | 11 | ||||||||||||
| 1 | 3 | 5 | 7 | ||||||||||||
| 4 | 13 | 14 | 15 | ||||||||||||
| 6 | 9 | 12 |
This represents another very common skill levelling sequence, which provides more support to your team with stone soul. As a side note, if you are playing bottom support on Border Skirmish, you can max stone soul first for maximum support to your carry in the lane.
| 1 | 13 | 14 | 15 | ||||||||||||
| 2 | 3 | 5 | 7 | ||||||||||||
| 4 | 8 | 10 | 11 | ||||||||||||
| 6 | 9 | 12 |
Recommended Talents
This hero is mostly played using the following talents selection:
- Mage/Support primary
- Mage/Guardian primary
- Guardian/Support secondary
- Guardian/Mage/Support (hybrid) secondary
Recommended Tablets
This hero is mostly played using the following tablets selection:
- Desire offensive
- Frostbite offensive
- Desecration defensive
- Courage defensive
- Soul Eating defensive
- Assistance support
- Toxicity support
Recommended Items
| Starting | Early Game | Core Items | Situational Items |
|---|---|---|---|
Tips & Strategies
- Skale is classed as a support hero. But from his skill sets, he can be played as a very tanky hero. Give him defensive items and HP increase, and he will get very hard to kill following his Flying Fury and/or Eternal Guardian. Both these skills increase his resilience drastically late game
- Stone Soul scales very well with Magical Attack. Late game with a full mage build, he can easily get beyond 600Hp per cast.
- To unlock the full potential of Skale, you need to practice the mechanic of his Crippling Blast. Once started, you can still move but cannot change direction of the beam And only the first target hit by the beam will receive damage. So, positioning is key.
- With Crippling Blast at level 1, Skale is one of the best jungle invaders.
- Late game, with high CD build, Crippling Blast can be cast almost non-stop!
- Skill combo: Use Eternal Guardian in the middle of the fight to protect your allies with the damage reduction, use next Crippling Blast to stun enemies and when Eternal Guardian is close to end or you need to save your teammates nuke it with Flying Fury.
- Use Flying Fury to quickly clear waves and jungles in the laning stage. Also Flying Fury can help you to escape since it can pass though walls.
0 komentar