[Migrove] Guide to Elemental Lord
09.14
Heroes, Jungler, Mage, Magical, Nuker, Range, Supporter
Cost:

Migrove was the most promising student at Huffingman’s Wizardry Academy in Bellshoal, until his dangerous elemental experimentations forever robbed him of his human form, and the magistrates kicked him out of the school.
Available Skins
Hero Highlight
Migrove is a great carry-support. Thanks to his Bioluminescence jellies, he can provide sight to the team at specific places (bushes, etc). And stacking these jellies is ideal for a surprise very high burst damage! When built with CD items, his Tidal Wave can be used regularly to easily kill creep waves or harass enemies. When drafted in a team that includes a group stun/slow, his ultimate can deal massive damage. And when quickly followed by his other skills, it almost immobilizes everyone.
| Stat | Base (+/level) | Lvl 7 | Lvl 15 |
|---|---|---|---|
| HP | (+/lvl) | 0 | 0 |
| MP | (+/lvl) | 0 | 0 |
| Attack | (+/lvl) | 0 | 0 |
| Attack Speed | (+/lvl) | 0 | 0 |
| Physical Armor | (+/lvl) | 0 | 0 |
| Magical Armor | (+/lvl) | 0 | 0 |
| HP Regeneration | (+/lvl) | 0 | 0 |
| MP Regeneration | (+/lvl) | 0 | 0 |
| Attack Range | (Magical) | ||
| Movement Speed | |||
Hero Skills
Tidal Wave
Cost: MP
Cooldown: sec
Range: 7 m m
Migrove harnesses the elements and fires a powerful cone of water, dealing 90/150/210/270 + [70% of Magical Attack] Magical damage and reducing the movement speed of all enemies damaged by 30% for 2 seconds.
Tidal Wave will stun targets slowed by Bioluminescence for 1 second instead.
Bioluminescence
Cost: MP
Cooldown: 7/6/5/4 sec
Range: 8 m m
Migrove conjures an invisible jellyfish at the targeted location that lasts up to 3 minutes. While active, the jellyfish will rush to the closest hostile target within its range, dealing 50/75/100/125 [+30% Magical Attack] damage to the target and surrounding enemies and reducing the movement speed of all targets damaged by 30% for 2 seconds. Bioluminescence will reveal an area within a 5-meter radius from their location.
Bioluminescence utilizes stock, meaning it has a separate cooldown from its casting cooldown. Migrove starts with 3 stacks of Bioluminescence and can store up to 3 at a time, having no cooldown on it's cast.
Soul Shock
Cost: N/A MP
Cooldown: N/A sec
Range: N/A m
Passive: Migrove harnesses a strong surge of electrical energy, gaining 15/30/45/60 bonus Magical Attack and 1/2/3/4 bonus range to his active skills.
Shock Field
Cost: MP
Cooldown: 90/85/80 sec
Range: 10 m m
Migrove conjures a field of electricity at a targeted location. After one second of casting, jellyfish will spawn from the area every half second for 4 seconds, latching to the closest targets they find, dealing 40/60/80 +[10% Magical Attack] Magical Damage to the target and its surrounding enemies and reducing their movement speed by 30% for 2 seconds.
Jellyfish spawned from Shock Field last 5 seconds from the time they were initially spawned, and remain the in the area for the duration even after Shock Field ends until they fade out or are triggered by targets.
Recommended Skills Levelling
This represents one of the common skill levelling sequence.
| 2 | 8 | 10 | 11 | ||||||||||||
| 1 | 3 | 5 | 7 | ||||||||||||
| 4 | 13 | 14 | 15 | ||||||||||||
| 6 | 9 | 12 |
Recommended Talents
This hero is mostly played using the following talents selection:
- Mage/Support primary
- Mage/Guardian primary
Recommended Tablets
This hero is mostly played using the following tablets selection:
- Bloodlust offensive
- Whispering offensive
- Desecration defensive
- Protective defensive
- Courage defensive
- Soul Eating defensive
- Elder defensive
- Assistance support
- Malignity support
.
Recommended Items
| Starting | Early Game | Core Items | Situational Items |
|---|---|---|---|
Tips & Strategies
- Do not place Bioluminescence on your lane since Bioluminescence targets both enemy heroes and minions; wasting Bioluminescence. Instead use them as wards in bushes or on the side of the lane.
- Bioluminescence can be placed somewhere manually, or you can target a hero and jellies will be placed near the hero.
- Migrove is great for crowd control, building mp items and cd items could be highly beneficial.
- Enemies attacked by jellies will be marked, it is better to mark an enemy first and use tidal wave to stun them.
- Be sure to try and complete the Mage talent page, the last talent point is very useful because it gives migrove a LOT more damage.
- Pierce items are a must on migrove, because an enemy’s magical defense will reduce his damage by a significant amount. Arrogance cloak and searing orb are good items to build on migrove.
- Strategically place your ultimate to be an obstacle for enemies, sometimes a well placed ultimate could be the key to a clean getaway, or to insure your enemie’s death.
- A good profile skill combination would be teleport/blink or sneak. Malignity tablet is recommended for sneak users to increase the duration. I would not use fireball on migrove, simply because frost bolt works better for his skill set.
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